"The update will feature dungeons, storyline missions enemies, gameplay elements as well as D2R Items new classes" she added, adding that she was unable to say what those plans are yet.
Cheng has said that he's not giving up in his plan to bring the Diablo series to mobile devices. The concept seems sensible, particularly considering there's a myriad of Diablo duplicates that are available on smartphones. The historical and mainstream appeal the Diablo brand name brings to the genre is a significant reason to choose it.
"Just because it's on a tiny screen or device does not necessarily mean it's an insignificant undertaking," Cheng said, saying that this is the most ambitious studio Diablo project yet.Unfortunately, for Diablo 2 Resurrected, mobile spin-off Diablo Immortal spoiled that momentum. Since the announcement, and through development and launch, and beyond, Diablo Immortal was criticised due to its excessive microtransactions causing the community to revolt. The same group that was able to force Blizzard from their auction house that was based on real money, the same community that demanded the revamped loot system Loot2.0, which made Diablo 3: Reaper of Souls the top action-based loot game of the current century.
It was clear that they felt many ways, feel, left by Blizzard. Diablo 2 Resurrected may begin to fix the mess. Blizzard is a company in transformation. In the midst of the imminent Microsoft merger Diablo 2 Resurrected could prove to be the last game produced by "Old Blizzard," and there's an enormous pressure to make sure that fans get the game they want, especially since in the time since Diablo 3, other games of the genre, including Path of Exile, have the potential to take on Blizzard's crown of loot.
There's a central loop in Diablo that is central to making the game work or failing. Are you satisfied to walk into the dungeon, savagely killing mobs and obtaining loot? If yes you it means that Diablo 2 Resurrected is halfway to being adored by the gamers. If the team once repeatedly messed up the loot system like they did in the first version of Diablo 3, then we're in trouble.
The book Blood, Sweat, and Pixels, the chapter on the debacle of Diablo 3's launch tells the story of how a Blizzard developer played the game for hundreds of hours before they found one piece of legendary loot. When that light in orange finally emerged from the shadow of an adversary, he tried to grab the item only to find that his character class couldn't even access it. The loot system was so fundamentally flawed that the cheap D2R Ladder Items excitement that comes from grinding all day which was then followed by relief of finding something that was truly special was broken.